| |
- In House
- Public
- Computer Based
|
|
|
Further Details
Course Overview
Stage 1 - Flash CS3 Rich Content Creation - 2 days
Introducing the Course
* Understanding the course format
* Reviewing the objectives and prerequisites
* Looking at the outline
Working in Flash
* Setting Stage dimensions
* Working with panels and panel layouts
* Setting preferences
* Identifying the development cycle
* Publishing a file
Creating and Importing Graphic Assets
* Working with different graphic formats
* Importing bitmap graphics
* Importing vector graphics
* Working with layers and layer folders
* Using the drawing tools
* Using object and merge drawing
* Working with the Color panels
* Creating and using Graphic symbols
* Using the Library panel
Using Text Effectively
* Using the Text tool
* Adding and formatting static text
* Changing font rendering methods
* Adding input text fields
* Embedding fonts in input text fields
* Using font best practices
Creating Animations
* Working with the Timeline
* Using keyframes, blank keyframes, and frames
* Creating motion tweens
* Creating shape tweens
* Creating transition effects
* Using animation best practices
Adding ActionScript with Script Assist and Behaviors
* Using Script Assist
* Adding actions to a frame
* Creating and using Button symbols
* Adding behaviors to a button
* Loading external SWFs
Using Moving Clips
* Creating and using Movie Clip symbols
* Organizing a Movie Clip Timeline
* Using actions to control a Timeline
* Using frame labels
* Responding to user interactions
Adding Sound and Video
* Importing sound
* Changing sound properties
* Adding sound to a Timeline
* Embedding video in a Timeline
* Using the FLVPlayback component
Publishing Flash Documents
* Using different publishing formats
* Using publishing profiles
* Adding Flash Player detection
* Publishing for deployment
Stage 2 - ActionScript 3 Essentials- 3 days
Unit 1 - ActionScript Variables
* string variables
* Object variables
* name conflicts
* untyped variables
* default values
* isNaN
* deleting variables
ActionScript Functions
* creating functions
* functions and arguments
* Default argument
* default argument order
* the rest symbol
ActionScript Objects, Properties, Methods, and Classes
* trace
* this
Unit 2 - Iteration
* for loops
* do while loops
* arrays and for in loop
* var and for in
* this and for in
* for each loop
* for in and for each in
Unit 3 - Display Objects
* Timeline based symbols
* Symbol type
* MovieClip
* Button
* Graphic
* Class type
* MovieClip
* SimpleButton
* Shape
* Text Classes
* StaticText
* TextField
* tracing a movieclip's name
* changing names
* Understanding the Class Inheritance Hierarchy Referencing Movie Clips in the Timeline
* The Display List
* The root and stage
* Dynamic display objects
* Bitmaps
* new Bitmaps
* Removing bitmaps
* removeChild()
* Creating Dynamic Instances from the Library
* Dynamic graphics
* Drawing a triangle
Unit 4 - Events
* stage click handler
* buttonMode
* Reacting to the Mouse
* Event Propagation
* tracing evt.target
* Stage events
* drag and drop
* Keyboard Events
* tracing keyCode
Unit 5 - Animation
* Moving a ball
* Accelerating a ball
* Controlling a ball
* Adding gravity
* Rotating a movieclip
* Rotating and controlling a movieclip
* Creating balls at random
* Creating balls where the mouse clicks
* Creating balls automatically
* Boundaries
* Bouncing a ball left and right
* Bouncing a ball wrt its width
* Moving a ball in x and y directions
* Moving a ball smoothly with oscillation
* Moving a ball with easing
Unit 6 - What is a class?
* Creating classes
* Creating methods
* Creating properties
* Using a class-based timer system
******************
Additional Units covered online include:
important formulae
* friction
* angles
* trigonometry
* particles
* collisions
database access
Guide price
£999 |