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Flash CS3 Bootcamp

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Training course summary

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The Flash CS3 Bootcamp combines our Flash CS3 Rich Content Creation course and the ActionScript 3 essentials course, to give you 5 days of intensive Flash CS3 training that includes all the skills and techniques you will need to start developing professional Flash CS3 content

Regions:
  • London
Delivery:
  • In House
  • Public
  • Computer Based
Category:
Difficulty:
  • Introductory

Further Details

Course Overview Stage 1 - Flash CS3 Rich Content Creation - 2 days Introducing the Course * Understanding the course format * Reviewing the objectives and prerequisites * Looking at the outline Working in Flash * Setting Stage dimensions * Working with panels and panel layouts * Setting preferences * Identifying the development cycle * Publishing a file Creating and Importing Graphic Assets * Working with different graphic formats * Importing bitmap graphics * Importing vector graphics * Working with layers and layer folders * Using the drawing tools * Using object and merge drawing * Working with the Color panels * Creating and using Graphic symbols * Using the Library panel Using Text Effectively * Using the Text tool * Adding and formatting static text * Changing font rendering methods * Adding input text fields * Embedding fonts in input text fields * Using font best practices Creating Animations * Working with the Timeline * Using keyframes, blank keyframes, and frames * Creating motion tweens * Creating shape tweens * Creating transition effects * Using animation best practices Adding ActionScript with Script Assist and Behaviors * Using Script Assist * Adding actions to a frame * Creating and using Button symbols * Adding behaviors to a button * Loading external SWFs Using Moving Clips * Creating and using Movie Clip symbols * Organizing a Movie Clip Timeline * Using actions to control a Timeline * Using frame labels * Responding to user interactions Adding Sound and Video * Importing sound * Changing sound properties * Adding sound to a Timeline * Embedding video in a Timeline * Using the FLVPlayback component Publishing Flash Documents * Using different publishing formats * Using publishing profiles * Adding Flash Player detection * Publishing for deployment Stage 2 - ActionScript 3 Essentials- 3 days Unit 1 - ActionScript Variables * string variables * Object variables * name conflicts * untyped variables * default values * isNaN * deleting variables ActionScript Functions * creating functions * functions and arguments * Default argument * default argument order * the rest symbol ActionScript Objects, Properties, Methods, and Classes * trace * this Unit 2 - Iteration * for loops * do while loops * arrays and for in loop * var and for in * this and for in * for each loop * for in and for each in Unit 3 - Display Objects * Timeline based symbols * Symbol type * MovieClip * Button * Graphic * Class type * MovieClip * SimpleButton * Shape * Text Classes * StaticText * TextField * tracing a movieclip's name * changing names * Understanding the Class Inheritance Hierarchy Referencing Movie Clips in the Timeline * The Display List * The root and stage * Dynamic display objects * Bitmaps * new Bitmaps * Removing bitmaps * removeChild() * Creating Dynamic Instances from the Library * Dynamic graphics * Drawing a triangle Unit 4 - Events * stage click handler * buttonMode * Reacting to the Mouse * Event Propagation * tracing evt.target * Stage events * drag and drop * Keyboard Events * tracing keyCode Unit 5 - Animation * Moving a ball * Accelerating a ball * Controlling a ball * Adding gravity * Rotating a movieclip * Rotating and controlling a movieclip * Creating balls at random * Creating balls where the mouse clicks * Creating balls automatically * Boundaries * Bouncing a ball left and right * Bouncing a ball wrt its width * Moving a ball in x and y directions * Moving a ball smoothly with oscillation * Moving a ball with easing Unit 6 - What is a class? * Creating classes * Creating methods * Creating properties * Using a class-based timer system ****************** Additional Units covered online include: important formulae * friction * angles * trigonometry * particles * collisions database access

Guide price

£999

 

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