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Actionscript 3 Essentials

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Training course summary

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This 3 day training course provides experienced Flash designers with the knowledge and hands-on practice they need to create dynamically generated event-driven animation and interactive games, develop rich internet applications and more. The course teaches fundamental Flash programming techniques. It begins by introducing core concepts including instance names, variables, functions, properties, and methods; then proceeds through conditions, loops, event handling, and animating with ActionScript 3.

Regions:
  • London
Delivery:
  • In House
  • Public
  • Computer Based
Category:
Difficulty:
  • Introductory

Further Details

Classroom Course Overview Unit 1 - ActionScript Variables string variables Object variables name conflicts untyped variables default values isNaN deleting variables ActionScript Functions creating functions functions and arguments Default argument default argument order the rest symbol ActionScript Objects, Properties, Methods, and Classes trace this Unit 2 - Iteration for loops do while loops arrays and for in loop var and for in this and for in for each loop for in and for each in Unit 3 - Display Objects Timeline based symbols Symbol type MovieClip Button Graphic Class type MovieClip SimpleButton Shape Text Classes StaticText TextField tracing a movieclip's name changing names Understanding the Class Inheritance Hierarchy Referencing Movie Clips in the Timeline The Display List The root and stage Dynamic display objects Bitmaps new Bitmaps Removing bitmaps removeChild() Creating Dynamic Instances from the Library Dynamic graphics Drawing a triangle Unit 4 - Events stage click handler buttonMode Reacting to the Mouse Event Propagation tracing evt.target Stage events drag and drop Keyboard Events tracing keyCode Unit 5 - Animation Moving a ball Accelerating a ball Controlling a ball Adding gravity Rotating a movieclip Rotating and controlling a movieclip Creating balls at random Creating balls where the mouse clicks Creating balls automatically Boundaries Bouncing a ball left and right Bouncing a ball wrt its width Moving a ball in x and y directions Moving a ball smoothly with oscillation Moving a ball with easing Unit 6 - What is a class? Creating classes Creating methods Creating properties Using a class-based timer system ****************** Additional Units covered online include: important formulae friction angles trigonometry particles collisions database access

Guide price

£695

 

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