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- In House
- Public
- Computer Based
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Further Details
Classroom Course Overview
Unit 1 - ActionScript Variables
string variables
Object variables
name conflicts
untyped variables
default values
isNaN
deleting variables
ActionScript Functions
creating functions
functions and arguments
Default argument
default argument order
the rest symbol
ActionScript Objects, Properties, Methods, and Classes
trace
this
Unit 2 - Iteration
for loops
do while loops
arrays and for in loop
var and for in
this and for in
for each loop
for in and for each in
Unit 3 - Display Objects
Timeline based symbols
Symbol type
MovieClip
Button
Graphic
Class type
MovieClip
SimpleButton
Shape
Text Classes
StaticText
TextField
tracing a movieclip's name
changing names
Understanding the Class Inheritance Hierarchy Referencing Movie Clips in the Timeline
The Display List
The root and stage
Dynamic display objects
Bitmaps
new Bitmaps
Removing bitmaps
removeChild()
Creating Dynamic Instances from the Library
Dynamic graphics
Drawing a triangle
Unit 4 - Events
stage click handler
buttonMode
Reacting to the Mouse
Event Propagation
tracing evt.target
Stage events
drag and drop
Keyboard Events
tracing keyCode
Unit 5 - Animation
Moving a ball
Accelerating a ball
Controlling a ball
Adding gravity
Rotating a movieclip
Rotating and controlling a movieclip
Creating balls at random
Creating balls where the mouse clicks
Creating balls automatically
Boundaries
Bouncing a ball left and right
Bouncing a ball wrt its width
Moving a ball in x and y directions
Moving a ball smoothly with oscillation
Moving a ball with easing
Unit 6 - What is a class?
Creating classes
Creating methods
Creating properties
Using a class-based timer system
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Additional Units covered online include:
important formulae
friction
angles
trigonometry
particles
collisions
database access
Guide price
£695 |