- South East England
- All Areas
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Further Details
early concepts
an introduction to creating 3d space
splines
creating and editing splines – the foundation of most models
editing splines
mesh economy
text and graphics
2d/3d graphics
lofting and beveling
bringing 2d shapes into 3d
lathe and loft objects
understanding the principles of lofting
deform loft objects
creating and refining loft objects using deform
cloning geometry
clone types, array and snapshot commands
mesh editing
creating models by positioning vertices and polygon modeling
smoothing
applying smoothing to model surfaces
materials and mapping
creating and applying the most commonly used materials
material libraries
creating and organising material libraries
specialised materials
raytracing, refraction and multi sub object
cameras and perspective
setting 3d models into 2d backgrounds
patch surfacesforming and welding together to create a model
polygon modeling
character creation – low poly models and multi resolution output
nurbs
creating nurbs curves and surfaces
modifiers
modeling using modifiers
animation
fundamentals of animation, controlling position, scale, speed
animated Booleans
technical type presentations
lighting
applying light, using attenuation and decay to create realistic environments
volumetric lighting
presentation effects
data exchange
dwg, .stl etc import and export
video post composition
combining still graphics, animation, video and text into one
compositing preparation
integrating max scenes with other discreet compositing e.g. combustion
effects
lens effects, depth of field and using material channels
morphing
using template meshes and morph modifiers for facial animation and lip sinc
Guide price
2 days – private courses from £1450 + vat |