Flash CS4
Over 15 detailed course units, you'll develop an in-depth understanding of every aspect of the program. Amongst the many subjects covered are using the interface, the Flash editor, entering and formatting text, creating layers, the Flash library, creating animations, making animations interactive, working with rich media content and conducting technical tests.
This is Flash training which operates on a flexible basis, giving you the freedom to progress and learn Flash animation at your own pace. There’s always a course advisor on hand to help out as well, so you’ll never be left on your own. You'll work with two workbooks as you progress through the Flash course, which you can keep as a handy reference guide, and you'll have earned the right to feature the renowned Pitman Training name on your CV.
Further Details
Course Content
Unit 1 - Starting Flash CS4 Professional, use the Flash CS4 professional screen/interface, increase screen magnification, create, open, save and revert Flash CS4 professional documents, creating new documents based on templates, customising the Flash CS4 interface
Unit 2 - The Flash editor, select objects (and parts of objects) and merge standard objects, create and select basic shapes/objects and lines, select and apply stroke/fill colours, edit objects, apply colours, gradient and bitmap fills and borders, grouping objects, primitive objects, undo and redo editing actions
Unit 3 - Enter and format text, creating hyperlinks, applying filters, breaking up text, spell-checking text
Unit 4 - Create layers, create guide layers including hiding/locking layers, layer folders and copying between layers, create mask layers
Unit 5 - The Flash library, create and edit symbols and add them to document libraries, insert copies of symbols into your documents as ‘instances’, creating and using library folders, inserting instances, edit and duplicate symbols
Unit 6 - Overview of graphic formats, import bitmaps into flash and convert them to vectors, importing image sequences, converting bitmaps to vectors, fill objects with bitmaps
Unit 7 - Use and customise the timeline, apply timeline effects, add frames and keyframes, use onion skinning to view frames more effectively, frame rates, create frame-by-frame animations, preview animations
Unit 8 - Create animations using motion and shape tweens, editing motion paths, 3D animations, motion presets
Unit 9 - Rollovers/hotspots, make rollovers more effective with shape hints
Unit 10 - Simple ActionScript 3.0 code and components, create Actionscript 3.0 buttons, script formatting and checking code
Unit 11 - Insert sounds into document libraries, add to animations, edit sounds, effects and sync settings
Unit 12 - Turn movies into bitmaps and projectors, get your movies ready to be published
Unit 13 - Identify purpose and audience needs for rich media content, options for producing accessible rich media content and standard copyright rules, project management tasks and responsibilities, design and content plans
Unit 14 - Identify best practices for designing rich media content, design elements and principles, create accessible and readable rich media elements, use a storyboard to produce rich media elements
Unit 15 - Conducting basic technical tests, identifying techniques for basic usability tests
Guide Price: POA
| Delivery: | Distance |
| Category: | Adobe Flash |
