Softimage 101: Jumpstart
This course provides a thorough introduction to the features of XSI system. The session covers a wide variety of concepts and functions of this state of the art non-linear animation tool. Sessions are divided into instructor-led lectures, demonstrations, and hands-on practice modules which stress a creative, problem-solving approach.
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Further Details
Getting Started
- Understanding the 3D environment
- Touring the interface
- Setting preferences correctly
- Creating primitive objects
- Transforming objects
Modelling
- Spline theory
- Creating and editing 2D spline shapes
- Create 3D objects from 2D shapes
- Applying modifiers
- Creating multiple model concepts from one idea (lab)
- Polygon theory
- Creating and editing 3D polygon objects.
- Add detail to the building concept lab (lab)
Materials and Mapping
- The principles of a surface
- Introduction to the materials editor
- Different types of material
- Applying materials
- Making materials by hand (lab)
- Using 2D maps
- Introduction to UVW Mapping
- Editing UVW map coordinates
- Applying materials & maps to the building concept lab (lab)
- Introduction to Mental Ray materials
- Applying and editing Mental Ray materials
- Applying Mental Ray materials to the building concept and comparing them to standard materials (lab
Lighting
- Lighting Theory
- Introduction to direct lighting
- Creating 3 point & dome lighting rigs
- Shadows & shadow theory
- How to get the most from using shadows by adjusting their parameters
- Using sky light & light tracer for external scenes
- Colour light theory
- Using lights in Mental Ray
- The Daylight System
- Photorealistic lighting using Global Illumination and Final Gather in Mental Ray
Animation
- Learning General Principles
- Working with Key-frames
- Animating Objects
- Working with the Track View Editor
- Animating an object with key-frames ( lab )
- Understanding Animation Controllers
- Working with Object Hierarchies
- Animating Bipeds (lab)
- Camera Theory
- Creating & editing cameras
- How to compose a scene in the camera view correctly
- Wiring storyboards and cinema-graphic techniques
