Softimage 101: Jumpstart

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This course provides a thorough introduction to the features of XSI system. The session covers a wide variety of concepts and functions of this state of the art non-linear animation tool. Sessions are divided into instructor-led lectures, demonstrations, and hands-on practice modules which stress a creative, problem-solving approach.

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Further Details

Getting Started



  • Understanding the 3D environment

  • Touring the interface

  • Setting preferences correctly

  • Creating primitive objects

  • Transforming objects


Modelling



  • Spline theory

  • Creating and editing 2D spline shapes

  • Create 3D objects from 2D shapes

  • Applying modifiers

  • Creating multiple model concepts from one idea (lab)

  • Polygon theory

  • Creating and editing 3D polygon objects.

  • Add detail to the building concept lab (lab)


Materials and Mapping



  • The principles of a surface

  • Introduction to the materials editor

  • Different types of material

  • Applying materials

  • Making materials by hand (lab)

  • Using 2D maps

  • Introduction to UVW Mapping

  • Editing UVW map coordinates

  • Applying materials & maps to the building concept lab (lab)

  • Introduction to Mental Ray materials

  • Applying and editing Mental Ray materials

  • Applying Mental Ray materials to the building concept and comparing them to standard materials (lab


Lighting



  • Lighting Theory

  • Introduction to direct lighting

  • Creating 3 point & dome lighting rigs

  • Shadows & shadow theory

  • How to get the most from using shadows by adjusting their parameters

  • Using sky light & light tracer for external scenes

  • Colour light theory

  • Using lights in Mental Ray

  • The Daylight System

  • Photorealistic lighting using Global Illumination and Final Gather in Mental Ray


Animation



  • Learning General Principles

  • Working with Key-frames

  • Animating Objects

  • Working with the Track View Editor

  • Animating an object with key-frames ( lab )

  • Understanding Animation Controllers

  • Working with Object Hierarchies

  • Animating Bipeds (lab)

  • Camera Theory

  • Creating & editing cameras

  • How to compose a scene in the camera view correctly

  • Wiring storyboards and cinema-graphic techniques

Guide Price: £997 ex VAT