Polygonal Modelling and Skinning with Maya Online Course

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This 11 hour module will take you through more advanced tutorials and complex tools demonstrating how to use polygonal workflow. We’ll look at UV mapping an object to ensure accurate textures are created in Photoshop, and will explain how to skin a polygonal character so it deforms correctly when animated. By working on organic and non organic models you will learn how to work more efficiently.

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Further Details

Polygonal Modelling & Skinning
with Maya
Effi cient Modelling Advanced Selection and Manipulation of Polygonal
Components
Organic Modelling Deconstruction of Existing Organic Topology
Understanding use of Edge Loops and Edge Flow for
Organised Meshes
Hard Surface Hard Surface Modelling Techniques
Polygonal Modelling Subdivisional Modelling with a Smooth Proxy
Part 1
Hard Surface Hard Surface Modelling Techniques
Polygonal Modelling Subdivisional Modelling with a Smooth Proxy
Part 2
Non Organic UV Non-Organic UV Mapping
Mapping The UV Texture Editor
Quick Select Sets
Organic UV Mapping Organic UV Mapping
Unfolding and Relaxing
Skinning Introduction to Skinning Geometry
Smooth Bind
Painting Weights
Set Driven Keys
Component Editor

Guide Price: £140 (12 months access)