Camera Tracking for VFX Online Course

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Camera tracking makes all the difference between creating an invisible visual effect and one that can be spotted a mile off. This comprehensive course in camera tracking will guarantee that you learn how to ‘track’ your footage successfully. Working with Maya and PFTrack you’ll learn how to make 3d objects sit realistically within a scene. With over 12 hours of HD tutorials as well as extensive theory and related videos, your learning is constantly supported.

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Camera Tracking for VFX
Overview
A comprehensive course in camera tracking and the key techniques used to integrate
CG into live action shots, covering PFTrack (5) and Maya Live (2008). The course is
designed to take beginners with little or no prior knowledge to an advanced end level.
A variety of practise footage enhances the learning experience, alongside extensive
theory covering background, work fl ows and best practise. All material supports
PFTrack PLE Users.
Maya Live
The User Interface
Image Sequences and Scenes
How to Track, Solve and Adjust Shots
2D Tracks – Placing, Analysing, Importing and Exporting
Best Practice – What makes a Good Solve?, Evaluating a Solution, Causes of Poor
Solutions
How Data is used after a Solve
PFTrack
The User Interface and Preferences
Proxy Management
Footage Formats, Lens Distortion and Camera Focal Lengths
Manipulating Footage and Masking Techniques
Autotracking, Solving, Scene Orientation and Test Geometry
Assessing a Solve and Troubleshooting
Object Tracking
Footage
Includes a Pan of an Offi ce, a Moving Skateboard, a Waterfall and Internal Object
Tracking
Solved Data to Support PF
Track PLE Users
Theory
Introduction to VFX
How Film Works
How Film Cameras Work
The Origins of TV
The First Movies
Camera Tracking

Guide Price: £150 (12 months access)