ZBrush Foundation Online Course

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Our ZBrush Foundation course is the most comprehensive online course currently available. Aimed at 3D artists, the training contains over 8 hours of theory and video tutorials covering everything from basic introductions to pipeline examples showing integration with Maya and Photoshop. The course is focused on giving you the skills required by industry – all of our tutors' experience and expertise has been put into providing a truly production focused introduction.

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Further Details

ZBrush Foundation
A thorough explanation of ZBrush basics including the inner workings of the ZBrush
engine, interface and key concepts is followed by an indepth look at all aspects of 3D
with ZBrush, with consideration to both technical constraints and creative input
Introduction to ZBrush
Computer Graphics Background
ZBrush Resources
The User Interface
The 2.5D Engine
Using Wacom Tablets
The ZBrush 3D Engine
Sub-dividing Meshes
The Tool Palette
Skull Modelling
Skull Refi nement
Masking
Hide and Show
Sculpting Techniques
Importing Models
Polygroups
Base Mesh Creation
ZSpheres Lizard Creation - Body, Head and Legs
ZSpheres Lizard Creation - Hands and Feet
ZSpheres Adding Infl uence and Adaptive Skin
Transposing and the Action Line
Sub-tools Overview and Group Split
Organic and Hard Surface Modelling Methods
Pillar Modelling - Initial Geometry and Deformations
Pillar Modelling - Adding Bands and Grooves
Pillar Modelling - Adding a Twist
Pillar Modelling - Detailing with Alphas
Floor Creation with Stencils and 3D Layers
Infl ating Details and UV Mapping
Pipelines and Retopolgy
Exporting from ZBrush
Retopo Face - Set-up and Eye Loops
Retopo Face - Mouth Loops
Retopo Face - Redirecting Edge Flow
Pillar Clean Up and Low Res Mesh Creation
Pillar Clean Up - UV Mapping and Exporting from Maya
Pillar Importing and Preparing Geometry for Projection
Pillar Clean Up and Projecting Details
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Texturing
Texture Palette Overview
Checking UVs
The Projection Master Overview
Zapp Head - Front Projection
Zapp Head - Creating a Composite Texture Nose
Zapp Head - Baking and Side Set-up
Combining Projections
Final Adjustments
Per Polygon Painting Overview
Per Polygon Painting with Textures
Per Polygon Painting Baking to Textures
Difference Maps
ZMapper Pillar - Creating Normal Maps
ZMapper Pillar - Exporting and Applying Normal Maps in Maya
Introduction to Displacement
Simple Displacement Maps
Maya Approximation Nodes
Controlling Displacement in Maya

Guide Price: £120 (12 months access)