Nuke for 3D artists Online Course

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Nuke for 3D Artists will give you a clear understanding of how and why CG work is rendered in multiple passes, and rebuilt in the compositing environment. Throughout this 10 hour training module you will be introduced to shading and colour theory, and node based compositing. You'll understand the professional workflow, from setting up advanced render passes, to using 3D texture projection in Nuke. The course will replicate the production environment by using a specially created, production level character asset and scene files typical of a VFX commercial shot.

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Further Details

Nuke for 3d Artists
Images and Workfl ows Images and Image Formats
Images and Bit Depths
Logarithmic Formats - Cineon
Working in Floating Point
Colour Pipeline and sRGB
Nuke Basics Nuke UI Overview
Preferences Overview
Setting a Project
Navigation - Navigating in the Viewer and Node Graph
Navigation - Navigating in the Curve Editor
Navigation - Navigating in 3d
Working with Nodes Working with Nodes - Creating
in Nuke Working with Nodes - Selecting
Working with Nodes - Deleting and Disabling
Working with Nodes - Connecting and Disconnecting
Overview of Undo and Redo
Nuke Viewer and Overview of Read Node
Proxies The Viewer - Playback Controls
The Viewer - Viewing Multiple Image Sequences
The Viewer - Viewing Channel Sets and Channels
The Viewer - Viewing Image Composite
Working with Proxies - Overview
Working with Proxies - Proxy Formats
Lambertian Shader How to Composite 3d
Model Lambertian Shader Model - Theory
Lambertian Shader Model - in Maya
Lambertian Shader Model - Compositing the Spheres
Compositing a Introduction
Character in Nuke Basic Script
Intermediate Script
Advanced Script
EXR Script
Nuke Features Introduction to Roto - Static
Introductin to Roto - Animated
Introduction to Keying
Maya 2009 Render Introduction to the Scene - Camera and Light Set-up
Layers Introduction to the Scene - Materials
Render Layers - Introduction
Render Layers - Diffuse Preset for Maya Software Render
Render Layers - Direct Irradiance Preset for Mental Ray Render
Render Layers - Multi-pass Render using Pass Sets
Render Layers - Per-pass Parameters
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Maya 2009 Creating Render Layers - Fresnel Pass
Render Layers Render Layers - Refl ection Pass
Render Layers - Specular Pass
Render Layers - Diffuse Pass
Render Layers - Diffuse Material Colour Pass
Render Layers - Matte Pass
Render Layers - Ambient Occlusion
Render Layers - Shadow Pass
Render Layers - Z-Depth Pass: Part 1
Render Layers - Z-Depth Pass: Part 2
Render Layers - Light Pass
Render Layers - Motion Vector Pass
Camera Projections Projecting with Maya
Projecting with Nuke

Guide Price: £150 (12 months access)