Maya Essentials Bundle Online Course

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Our Maya Essentials Bundle has been developed by leading industry professionals and teaches Maya in-depth. With over 70 hours of inter-related video content, our course follows the industry proven structure taught in our classrooms, giving you a break down of each subject and all the tools used. This invaluable resource will prove to be a must-have companion for new users of Maya who want to gain the skills to begin a career in 3D.

Maya Essential Bundle: Module Breakdown
(Each module also sold individually)
Introduction to Maya
Animation with Maya
NURBS modelling with Maya
Poylygonal Modelling & Skinning with Maya
Texturing with Maya
Lighting & Rendering with Maya

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Further Details

Maya Essentials
Introduction to Maya
Maya Fundamentals Using the Maya Interface
Understanding Projects and Scenes
Transform Tool Basics
Pivot Points
Grouping and Parenting
Modelling with Primitives
Curve Modelling and NURBS
Procedural Texturing Polygons and Component Mode
Curve Modelling
Image Planes
Construction History
Introduction to Texturing with Procedural Textures
The Renderview
Polygon Modelling Understanding Maya
Polygonal Components
Polygonal Modelling
Box Modelling
Shell modelling
Texturing Texture Mapping
Creating and Editing UV’s
Colour, Bump and Specular Textures
Lighting and Rendering Introduction to Lighting and Rendering
Depth Map Shadows
Cameras
Batch Rendering an Animation
Viewing an Image Sequence
Animation with Maya
The Graph Editor and Introduction to Animation
Key Framing Key Framing
Using the Graph Editor
Animation Curves and Tangents
Deformer and Path Non Linear Deformers
Animation Modelling with Animation Tools and Commands
Path Animation
Clusters, Blendshapes Applying and Animating Blendshapes
and Connections Animating Pivot Points
Connections and Expressions
Rigging Introduction to Constraints
Introduction to Rigging
Joints and IK
© Escape Studios Ltd. All Rights Reserved.
Lamp Animation Creating and Cycling an Animation
Cameras and Composition
Raytrace Shadows
NURBS Modelling with Maya
NURBS Coliseum NURBS Modelling using Curves
Tools to Modify Curves
Tools to Build and Modify Surfaces from Curves
Duplicating with Animation Tools
NURBS Sandal NURBS Modelling using Projected Curves
Offsetting Surfaces
Trimming
Working with Trim Edges
NURBS Kettle NURBS Modelling
Birail
Tangency Reinforcing Tools and Processes used in Last
Two Modules whilst Introducing Addition Surface Tools for
Curve and Surface Editing
Polygonal Modelling & Skinning with Maya
Effi cient Modelling Advanced Selection and Manipulation of Polygonal
Components
Organic Modelling Deconstruction of Existing Organic Topology
Understanding use of Edge Loops and Edge Flow for
Organised Meshes
Hard Surface Hard Surface Modelling Techniques
Polygonal Modelling Subdivisional Modelling with a Smooth Proxy
Part 1
Hard Surface Hard Surface Modelling Techniques
Polygonal Modelling Subdivisional Modelling with a Smooth Proxy
Part 2
Non Organic UV Non-Organic UV Mapping
Mapping The UV Texture Editor
Quick Select Sets
Organic UV Mapping Organic UV Mapping
Unfolding and Relaxing
Skinning Introduction to Skinning Geometry
Smooth Bind
Painting Weights
Set Driven Keys
Component Editor
© Escape Studios Ltd. All Rights Reserved.
Texturing with Maya
Texture Mapping Materials and their Attributes
Texture Mapping Colour
Specularity
Bump
Translucency, Refl ectivity and Texture Resolution
Photoshop basics Introduction to Photoshop and Common Processes used in
Image Manipulation and Texture Creation
Tiling and Layering Creating and Tiling a Texture in Photoshop
Textures Creating a Bump Map
Creating a Specular Map
Layered Shader
Block Texturing a Projecting and Baking Textures
Non-Organic Object UV Snapshot Editing a Texture in Photoshop
Texture Distressing Texture Distressing Techniques in Photoshop
Layer Management in Photoshop
Texture Creation for Final Colour
Bump & Refl ection
Spec Map
Lighting and Rendering with Maya
Lighting and Shadows Subjectively Lighting a Scene
Light Decay & Light Fog
Adjusting Shadows
Gobos
Light Glow
Ray Tracing and Mental ray
Depth of Field Refl ections
Refl ection Blur
Refractions
Fresnel Effect
Depth of Field
Final Gather and Image IBL & HDRI
Based Lighting Introduction to Final Gather
Motion Blur for Mental Ray
Render Layers and Camera Mapping
Compositing HDRI and IBL
Rendering Layers
Including
Occlusion
Depth Pass
Shadows Compositing in Photoshop
Photon Mapping and Global Illumination with Photon Mapping
Caustics Final Gather Caustics with Photon Mapping

Guide Price: £700 (12 months access)